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2017.02.16

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Microlearning to Achieve Everyday Learning

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    Since around 2016, the keyword "microlearning" has been widely used in the e-learning industry. We will introduce it in an easy-to-understand manner, explaining why it has become popular and what kind of education it is.

    At the world's largest talent development event, the ATD International Conference and Exposition (ATD ICE), held in 2016, microlearning was one of the most important keywords. The number of sessions related to microlearning increased from "1" in 2015 to "7" in 2016. However, with over 300 sessions, it may seem like it would get lost in the mix. But all of the sessions were very popular, and microlearning was also featured as a keyword in many other sessions.

    In Japan, this keyword has been gaining popularity since the second half of 2016, and some companies have started to put it into practice.
    However, it is still not clear what is defined as microlearning... One thing that is certain is that it is "short (micro) learning material". The length is generally around 1-3 minutes (sometimes 5 or 10 minutes).

    So, is it just short content that makes up microlearning? It may be broadly interpreted that way, but I believe the essence of microlearning lies in how it is utilized.
    Micro's image...?

    Why was it born?

    The flow of e-learning in corporate education varies. There are "all employees", "groups or job types", "selecting individuals", or "requesting to take the course oneself", etc. Isn't it common to do it all at once on a certain scale?
    In this case, the following challenges are likely to occur.
    [Challenges that tend to occur in simultaneous e-learning]
    ・Not watching it due to being busy, etc.
    ・Being thought of as irrelevant content.
    ・Not being retained as knowledge.
    ・Not leading to action, etc.

    One of the challenges is the difficulty of motivation.
    Unlike group training (without face-to-face motivation from instructors), it is difficult to accept the learning content as one's own challenge.
    As the 40/20/40 model (External link: English) suggests, the involvement of the supervisor before and after the training is important, but there are limitations in e-learning.

    e-Learning always faces such challenges.
    Although this mainly happens in Japan, the rise of a new generation called "Millennials" in the United States has also caused problems where traditional education (and other common sense) no longer applies. In order to cater to their preference for convenience (not by flattery, but by fitting in well), various efforts have been made in e-Learning. I believe that micro-learning and game-based materials (gamification) are one of them.

    ...and, while I have given some logical reasons, the biggest reason is technical growth. This means that systems like LMS, which have only managed learning history up until now, have become multifunctional enough to manage the entire education system.

    With the changes in people and technology, microlearning can be seen as having great potential in future education (adult education).
    Generational Shift

    Summary

    When summarizing the ideal form and characteristics of microlearning, I believe it is as follows:
    ・Is it not enough to just be short?
    ・Systematic response is necessary for delivery and management
    ・The purpose is to establish knowledge and change behavior
    ・Ease of continuing learning on a daily basis

    In the future, as various uses are made, new definitions and texts that differ from the original may emerge.
    Please note that this text is intended as a discussion only.

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    Keigo Ryuno

    Author:

    Keigo Ryuno
    Education Solutions Department, Consulting Unit
    ・Experience as a training instructor and web designer
    ・Engaged in education design and e-learning development
    ・Learning Designer (eLC certified)
    ・ATD International Professional Member

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